Description
The Battle for Cassino is a two-player company/platoon-level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944.
The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.
If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exists, victory is then determined by Allied casualties.






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