Description
This 28 page, 5 by 8 sized stapled, Tunnels & Trolls GM Adventure was previously published in The Hobbit Hole #11 (magazine). “The dungeon is to be found high on a bleak and remote mountain range, its entrance hidden by snowdrifts and very hard to find without a map or a guide–which I suggest the GM builds into the scenario to get the players started. Ideally, this adventure should start in a remote mountain village.” This is a fighter’s dungeon. It is also a very tough dungeon full of monsters, treasure, and deadly traps and magic, which should provide a good dungeon romp for a small group of players. There are some tricks and traps in it, but nothing too fancy, and it is packed with treasure and quite a few magical items. As such, it is ideal for a single session of play.






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